ISSN No. : | 2564-4173 |
Journal Title : | Interactive Film and Media Journal |
Journal URL : | https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/ |
Publisher Name : | Hudson Moura |
Country : | Canada |
Language : | English |
Discipline : | Multidiciplinary |
Organization Name : | Interactive Film and Media Research Group Lab |
Frequency : | Biannual |
Start Year : | 2021 |
Journal Description : | The Interactive Film and Media Journal (ISSN 2564 - 4173) is an open-access, peer-reviewed, biannual (twice a year) publication that originated from the IFM conferences launched in 2013. The journal publishes a wide array of works on digital theory, big data, social media, games, virtual reality, and interactivity in film and media through a multidisciplinary approach.
AIMS AND SCOPE
#IFM Journal invites interdisciplinary proposals reflecting on the recent changes to the film and mediascape and the closely related medium of interactive narrative in its many forms and iterations.
Submissions that consider the advantages and drawbacks of the current trends in film, media, and interactive narratives, will be of particular value. Also, those that develop new approaches to the process of algorithmizing and hybridization between the information ecosystems dominated by tech enterprises and the mediasphere’s micro-level, where the instant-message apps transform our everyday lives by exposing polarized, and contradictory messages, disseminating (mis)information, among other issues are very welcome.
Interactivity is omnipresent. From cultural production (games, films, books), audience perception (streaming, virtual reality, real-time), intellectual publications (news, hypertexts, social media), and virtual world economy (cryptocurrency), we are witnessing a shift in all levels of cultural production. As a result, interactivity gains more space and conceptual independence with specific terminology, questions, promises, and challenges. Moreover, interactivity is growing as an academic discipline, field of study, and area of research in several spheres.
Due to what can be diagnosed as deep mediatization--the ubiquity of media in every sphere of life--current modes of thought, behaviour, and culture are becoming increasingly interactive. The inclusion of interactivity in film and media marks a turning point contributing to the development of education and the epistemological repercussions in contemporary cultural practices, activism, and social engagement.
Before submitting your paper, please consider one or more of the key areas on the journal focus. |
Licence Type : | CC BY-NC-ND |